SEO Audit
by coreyhaines31 / marketingskills
Audit, review, or diagnose SEO issues on your site.
Implement TrueSkill rating system for multiplayer and team-based competitive ranking.
Listed ·Updated
Install data from skills.sh
Algo Rank Trueskill is an SEO Audit skill for AI agents, published in the seoskills.sh catalog. Reach for it when your work involves full technical and on-page audits with prioritized action plans. Install it with one command and it runs inside your own agent, so the work happens in your workflow, not a separate SEO tool.
TrueSkill (Microsoft Research) models each player's skill as a Gaussian distribution N(μ, σ²) where μ is estimated skill and σ is uncertainty. Supports teams and multiplayer (not just 1v1). Conservative rating = μ - 3σ. Uncertainty decreases with more games. Uses Bayesian inference via message passing.
Trigger conditions:
When NOT to use:
IRON LAW: Skill Rating Has TWO Components — Mean AND Uncertainty
TrueSkill represents skill as N(μ, σ²). New players have high σ
(uncertain). After many games, σ shrinks (confident). The conservative
rating μ - 3σ ensures players are ranked by their LIKELY MINIMUM
skill, not their estimated average. Never use μ alone for ranking.
Initialize: μ₀ = 25, σ₀ = 25/3 (default). Collect match results with team compositions and finishing order. Gate: Valid match results, team compositions defined.
Check: σ decreases over time for active players. Top-ranked players by conservative rating win more than expected. Match quality metric (draw probability) is reasonable. Gate: Rating system produces intuitive rankings, σ converges.
Return player ratings with uncertainty bounds.
{
"ratings": [{"player": "P1", "mu": 32.5, "sigma": 2.1, "conservative": 26.2, "games_played": 50}],
"metadata": {"initial_mu": 25, "initial_sigma": 8.33, "beta": 4.17, "tau": 0.083}
}
Input: Team [A(25,8.3), B(25,8.3)] beats Team [C(25,8.3), D(25,8.3)] Expected: A,B μ increases ~2-3 pts, σ decreases ~0.5. C,D μ decreases, σ decreases. Conservative ratings adjust.
| Input | Expected | Why |
|---|---|---|
| New vs veteran player | New player μ changes more | Higher σ = more uncertainty = larger updates |
| 1v1 match | Degenerates to Elo-like behavior | TrueSkill reduces to simple case for 1v1 |
| Free-for-all (8 players) | All pairs compared | Multiplayer native support, unlike Elo |
references/factor-graph.mdreferences/matchmaking.mdNot using the CLI? Copy the SKILL.md and paste it straight into ChatGPT, Claude, or any agent.